ARCADE STRANGE
Our Client
Arcade Strange
What We Did
Harnessed Mind Control, Offline, Multiple Inputs
gamified drinks-pouring technology
They said "what if we could create the world's first mind-controlled beer pouring robot?" and we replied "We must partner with you and make this happen!". With us leading the charge on their software development, Homer V was born. Following the success of this prototype at conferences and events alike, we have since gone on to build a whole arcade of games together using AR, EEG and computer vision.
What we did
harnessed mind control
We pioneered a novel system that harnesses EEG neuro-feedback to measure and analyse an individual's level of concentration. This real-time analysis was then used to precisely control motors, enabling the automated pouring of beverages based entirely on the user's focus.
offline
To ensure flawless performance in any environment, all elements of the system were engineered to operate completely offline. This crucial design choice eliminated reliance on Wi-Fi and mobile signal, guaranteeing seamless functionality at conferences, festivals, and other high-density events.
multiple inputs
Our solution went beyond a single input method, offering a multi-modal control system. In addition to mind control, the user could also interact with the system through motion and gesture, providing a versatile and accessible user experience for all participants.
outcomes
a highly adaptable platform
The project successfully delivered a highly versatile and engaging platform, culminating in a suite of 9 unique games developed across 5 distinct formats. This demonstrated the system’s adaptability and provided a wide range of interactive experiences.

