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Case Study

ARCADE STRANGE

Our Client

Arcade Strange

What We Did

Harnessed Mind Control, Offline, Multiple Inputs

gamified drinks-pouring technology

They said "what if we could create the world's first mind-controlled beer pouring robot?" and we replied "We must partner with you and make this happen!". With us leading the charge on their software development, Homer V was born. Following the success of this prototype at conferences and events alike, we have since gone on to build a whole arcade of games together using AR, EEG and computer vision.

What we  did

harnessed mind control

We pioneered a novel system that harnesses EEG neuro-feedback to measure and analyse an individual's level of concentration. This real-time analysis was then used to precisely control motors, enabling the automated pouring of beverages based entirely on the user's focus.

offline

To ensure flawless performance in any environment, all elements of the system were engineered to operate completely offline. This crucial design choice eliminated reliance on Wi-Fi and mobile signal, guaranteeing seamless functionality at conferences, festivals, and other high-density events.

multiple inputs

Our solution went beyond a single input method, offering a multi-modal control system. In addition to mind control, the user could also interact with the system through motion and gesture, providing a versatile and accessible user experience for all participants.

outcomes

a highly adaptable platform

The project successfully delivered a highly versatile and engaging platform, culminating in a suite of 9 unique games developed across 5 distinct formats. This demonstrated the system’s adaptability and provided a wide range of interactive experiences.

a man with brown hair is standing next to a beer pouring robot and wearing an EEG headset
two women are laughing together. One is wearing a EEG headset and the other is pointing to an ipad